About me

Not sure exactly what to say.  By profession (and degree) I am a neurophysiologist, with license (I suppose) to stick electrodes into neurons.  However, I have never felt particularly constrained by licenses or what I am supposed to do.  By inclination my interest and involvement in educational policy and politics began in high school,  long before I knew brain science existed.  In fact, I actively disliked science in high school and was primarily interested in film, music and art when I went to Antioch College.  In college, however, I found out that actually doing science was much more interesting that hearing about it and that understanding how brains work was particularly challenging.  Time spent reading neuroscience in a cabin in Montana (and then) finishing my undergraduate degree at Montana State led to a series of transitions to graduate school (Wisconsin), post graduate work (NYU Medical Center and the Marine Biology Laboratory in Woods Hole, Ma), and finally a position as an Assistant Professor of Biology at the California Institute of Technology.  At that point the story gets way more complicated, but – bottom line, my career since has become equal parts K-12 education and building the field of computational neuroscience.  Neither of which, by rights, I had any official license to do.  🙂  So, in sum, most or all of the posts on this blog should be read and considered accordingly.

2 thoughts on “About me

  1. Dear Jim Bower,

    Really impressed with what you have written in this field, and agree with you on the importance of not only games but game engines for the next wave of media and entertainment. Just felt I had to share this story with you – my company finished this video, a great example of the 1st Public Service Announcement created in machinima for the State of California.
    What is great are the kids reactions to this, they are in K – 8 – no fidgeting or talking during the assembly when the movie is being shown & I was told one kid called out “Hey they are using my game!” This was filmed on Second Life, and so I somewhat doubt that, but the identification with the characters, elements and look and feel really gave me that sense of yes this is the genre of this decade. Makes sense to me! All the best and you have a real fan here!

    • Thank you so much – very much appreciate your support – and a really cool video – I don’t think, in fact, that we have much choice but to meet the kids where they are – they are already further along than most adults and the schools for sure in this transformation. Fun to see. In modern times, I think that this is really the first time since the 1960s that kids are immersed in something that adults don’t understand (and even fear). Its cool as a kid to know something your parents don’t know. good for the species. 🙂

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