What About Life Long Learning?

oldbees

 

On April 1st, at the end of Whyville’s month long celebration of 14 years of existence, the coveted “oldbee” medals were handed out to thousands of Whyville’s longest members.  Remarkably, nearly half the total metals were given to users who have been active on Whyville for more than 5 years with some on the site for more than 10 years.  That means that some of Whyville’s users started when they were 12 and are now graduating from college.

Last week I visited both Penn State and New York Universities, both in the throws of quite visible upheaval, but with challenges not different in kind from many if not most other Universities.  Over the last 10-15 years, many have seen a dramatic bloating of middle management (Deans, Vice Deans, Assistant Vice Deans, Vice Presidents, Assistant Vice Presidents, etc.) and associated dramatic increases in costs.  At the same time, a growing number of faculty seem aware that both undergraduates and graduate students are having a harder and harder time ‘cashing in’ on their degrees with an astounding number of new college graduates now living back at home and working minimum wage jobs.  From “middle management”, faculty are hearing that they are now actually part of a business (rather than the academic institution they originally signed up for), and are under more and more pressure to raise money (largely to support the bloated and overpaid administration) and offer services to more for less.  Tenured faculty who are unwilling to do so, are being replaced by non-tenure track, ‘contract teachers’, who are cheap and will do whatever the administration wants (or be fired).  Faculty are being told that MOOCs are the future (one faculty member, thousands of students) but seem not at all clear how this will work for anyone other than the Universities that already have mass appeal (Harvard, MIT, Stanford, you know who you are).  It is not even clear that those so-called ‘elite’ universities have a viable MOOC business plan  (don’t they know that the public still expects information on the Internet to be free??, and for years we have hired new employees based on real-world performance tests rather than their degrees).

Perhaps, therefore, despite their ivory towers, and 600 years of stubborn survivability,  even universities may be subject to the upheaval going on in the rest of the ‘business’ world.

But what is to be done?

What I suggest is that perhaps it is time to rethink and reconsider one of the most basic assumptions underlying the modern university system – that we train students for life.   Perhaps the bloating of university middle management is evidence that 40 years ago, when many of the faculty who have now taken assistant deanships went to college, there was such a thing as a lifetime career.  That a certificate obtained by isolating yourself for 4 years as an undergraduate, and perhaps another 4 as a graduate student, would launch you on a 50 year career.  However, evidence suggests that in most cases (perhaps even in universities) those careers are gone.  Most of today’s college graduates, once they find a job, are likely to change that job multiple times, in some cases dramatically, over the next 50 years.

Whyville has now influenced and stayed connected to students from 6th grade to college graduation with no end in sight.  With lifetime connectivity possible, shouldn’t educational institutions be enrolling students pre-K and continuing to serve them for their lifetimes.  Instead of a certificate and a handshake, shouldn’t they continue to offer services, on demand, depending on the needs of their permanent enrollees?  Wouldn’t that also make it more likely that the offerings were relevant to the real world?

As many Whyvillians in their early 20s last week celebrated long continuous involvement with a rather odd educational site they first joined when they were 12 – shouldn’t someone take notice?  We did   :-)

Ghost Dancing

Ghost Dancing at Pine Ridge

A week ago I found myself once again in a completely over run and outmatched Austin Texas, at the start of what has become a string of SxSW (‘south by’ newbies learn quickly), festivals starting with the relatively new SxSW edu.  It is rumored that when the original SxSW music festival started in 1987, one could buy a pass to every performance for under $20.  This year a platinum badge cost almost $1,600 and that didn’t get you into all the events, many requiring corporate connections.  In fact, in what is an old story with ‘successful’ events of this type, SxSW has become completely corporate, through and through.  Thanks Twitter J

As I sat in panel after panel at SxSW edu I found myself reflecting on how the ‘corporate nature’ of SxSW as a whole was playing out at edu.  Yes, of course, the corporate sponsors including the College Board (who brings you the SATs), the publisher Houghton Mifflin Harcourt, McGraw-Hill, Scholastic, the Pearson and Bill and Melinda Gates Foundations and others in what a friend of mine now refers to as ‘the educational cabal’ were omni present – on the walls and in the talks.

In fact the biggest continuous set of presentations was organized around inBloom,  rumored to have received many millions of dollars to aggregate digital assets so that individual teachers could build customized educational experiences for their individual students.  The inBloom folks had enough funding, apparently, to offer free beer and snacks every afternoon for the entire meeting, assuring attendance.  In contrast, I felt sorry for the poor corporate speakers in the big Google sponsored e-learning Lounge who lectured enthusiastically about what is essentially the same basic idea in ‘Google world’ without altering their scripted regular requests for feedback from an audience not present, probably due to the lack of beer.  (Don’t these guys know why most people now come to SxSW??).

Anyway, in these corporate presentations and the largely corporate styled panel-based product pitches, the theme over and over again seemed to be that ‘digitalization’ (a more general version of ‘gamification’) was the future of the educational system.  This trend made glaringly obvious when an executive of one of the ‘former’ textbook publishers made the specific point that they were now in the digital media market not the textbook publishing business.  (hmmm, the product he showed sure looked an awful lot like a digitized textbook).

So what was going on here?  What teachers and which educational system have the time or expertise to individually customize digital assets for individual students?  (the beer-drinking teachers in the  back of the inBloom room seemed to think that this was marvelously amusing and THEY were at SxSW  J ).  And what teachers or students for that matter were being referred to by the panelist who proclaimed that teachers need to teach children how to use digital media?  (Do the actually KNOW any children – clearly haven’t spent any time on Whyville).   And did anyone really expect Bill Gates (the former CEO of Microsoft you remember) to offer an insightful evaluation of the current state of the educational system and its future – instead of pitching more examples of digitalization Gates certified?  Do they all really believe that putting a digital cover over the current educational system is going to protect it from being undermined by tech savvy children?

Ghost Dancing:

Ah yes, again, history might be instructive.  In 1889, near the end of the U.S. Indian Wars, the prophet Wovoka of the Northern Paiutes Nation had a vision during a total eclipse of the sun, in which his God told him that if every Indian danced a new “Ghost Dance” all evil in the world (read the white man) would be swept away leaving the Western United States filled with food, love and faith.  The Ghost Dancing movement spread across the plains and all the way to the coast of California, adapted to the cultures and beliefs of individual tribes.  The Sioux, locked in a running battle with the U.S. Cavalry, introduced Ghost Shirts to the celebration, believing that by wearing the shirts their warriors would be impervious to the white man’s bullets.  Sadly, Wounded Knee was the last Ghost Dance for the Sioux.

Wovoka

The strong sense that I had at SxSW (and increasingly elsewhere) is that we were all being lulled into a Ghost Dance that involved covering up the mess of the educational system with digital ghost shirts.  Don’t projects like inBloom, for example, miss the point that children are already using the Internet to teach themselves and customize their own learning experiences?  Instead of providing tools for the existing educational system to impose its own preferred order, shouldn’t we be building communities in which not only teachers, but parents, grand parents and others encourage and engage with what children are already doing?   Shouldn’t we be asking, what does this new technology natively allow us to do, rather than how can we paste what we have always done into this new technology?  In Wovoka’s original vision, he himself was chosen by God to manage the people of the Western United States, leaving the (white) President of the United States to manage the East.  Is Ghost dancing in the world of education also about control, and protecting the old established order from the onward march of a new technology and the kids that use it?  Surveys today already suggest that many parents believe that their children are learning more on the Internet than in school and that most parents now regard at least K-8 as primarily custodial.  Will the SxSW panel pickers next year accept my proposed panel titled “Improving the custodial function of public education”?  Or will we hear more panels and more corporate presentations explaining how a digital ghost shirt will save the day (and their old top-down business models)?  It seems to me that far from instructing children in the use of digital technology the question is whether the educational system, given its encumbrances, including the industry long arrayed around it, is going to be able to catch up to what children are already doing?  If it can’t (and I have my doubts), is it headed to its own Wounded Knee?

Perhaps I will organize a raid of children (I do have the horses nearby) on SxSW next year – might be interesting.  J

 

 

 

Myths, Methods, and Madness in Science Education Reform

20 years ago, I was asked by the U.S. National Academy of Sciences to participate in a special panel at the National Research Council charged with reviewing and recommending best practices for university-based science education interventions in public pre-college science education.  At the time I was co-director of the Caltech Pre College Science Initiative (CAPSI), and the panel as a whole was made up of directors for other such programs around the country.  The only other practicing scientist on the committee however, was its chairman (and NAS member) Sam Ward, then at the University of Arizona in Tucson.   To make a long story short, at the end of the two year investigation, I felt that it was important to independently summarize what I had learned from the process – which I did in the form of a document titled Myth, Methods, and Madness in Science Education Reform.

Now 20 years later through my involvement in Whyville.net, I am watching well meaning university faculty and staff once again attempting to intervene in science education now using new digital technology including gaming and virtual worlds.  Based on what I have seen in many of these efforts, I thought it might, perhaps, be useful to once again publish Myths, Methods, and Madness – included below in its entirety.  This document might also provide some additional insight, for those interested, in Whyville’s origins as well as some of its structure.

The more things change, the more some things seem to stay the same.

Front cover of a version of the Myths document in the form of a children's story

Front cover of a version of the Myths document rewritten in the form of a children’s story – art work by Erika Oller

Originally published as:

Bower, J.M. (1994) Scientists and science education reform:  Myths,  methods, and madness.  In:  Scientists, Educators and National Standards: Action at the Local Level , Sigma Xi Forum, Edwards Brothers Inc. North Carolina. pp. 123-130.

Over the last several years, the deplorable state of public science education and the perceived consequences for our nation’s economic and intellectual vitality has attracted not only the attention of educators and politicians, but also an increasing number of professional scientists and engineers.  As a consequence a remarkable number of science professionals are becoming or are already involved in attempts to improve public science education.  While, in principle, this increased involvement of the scientific community is encouraging, it is also the case that scientific training often includes little or no focus on science education itself.  Instead, it is simply assumed that a PhD in experimental science is adequate preparation for ones eventual educational responsibilities.  Based on ten years of involvement in elementary science education reform, I can assure you that this is not the case.

For the last eleven years, myself and my Caltech colleague Dr. Jerry Pine have been involved in a close collaborative partnership with the Pasadena Unified School District in an attempt to introduce and support high quality inquiry based “hands on” science teaching for all children.  As of the fall of 1993, all 650 K-6 teachers in this large urban school district teach 4, 10-12 week science units each year.  These units emphasize an open ended experiment-based approach to understanding science.  We have also developed a substantial professional development program in science for all teachers in the district as well as an extensive materials support system.  Program extensions are now being made into middle and high school classrooms as well as preservice teacher training.  Over the last five years, we have also transplanted this project into two additional school districts, one in California and one on the island of Maui.  As a result of these successes, in the fall of 1994, the National Science Foundation established a center at Caltech intended to transfer our model for systemic reform to 14 new school districts in the state of California.  At present we are working with 9 new school districts located throughout Central and Southern California.

“Myths” of science education reform

nbs003-world While I believe that our efforts to change science teaching in public schools has met with some success, this success absolutely required that I, as a scientist, reexamine many of the most basic educational assumptions I had developed as a result of my own science education.  While I started these projects 10 years ago with enthusiasm and a sense of great need, I realize in retrospect that I was, in fact, poorly equipped for my role as a partner in change.  I knew essentially nothing about education in general, or science education in particular.  Many of the assumptions I had made about the change process, as well as what good science education looked like were flat wrong.  I also had little or no real understanding of the structure of school districts, teacher capabilities, or the effort really required to produce lasting change in public science education.  Ten years later I continue to learn important lessons regularly, guided by our school district collaborators.

Never-the-less, based on the initial success of the Pasadena projects, I am increasingly asked to evaluate other science reform efforts involving scientists.  From this exposure it has become clear that many of the incorrect assumptions I myself initially made are often evident in the plans of other science education reform efforts involving scientists and scientific organizations.  In fact, these assumptions appear to be strong enough that scientists often invent nearly identical science education reform programs often with limited success.  The purpose of this article is to explicitly identify some of these “common myths of science education reform”.  While several of the points made will probably be regarded as controversial, at a minimum this listing will expose potential reform advocates to several important program design issues.  After all whatever the final structure of a particular program, no program, just as no research project, should be created or run in a vacuum.

Myth 1 – The problem with public science education is that a large percentage of teachers are incompetent.

teachers

It is remarkable how widespread the view is that teachers, especially in early grades are minimally functioning human beings.  It is also remarkable how rapidly this notion disappears when one becomes seriously involved with teachers and the worlds they live in.  Teachers in California public schools are now expected to manage the learning of 30-40 students per classroom with almost no outside help, and almost no budget.  It is absolutely remarkable that more of them do not quit outright.  The reason they do not, in our experience, is that almost all of them have a deep personal commitment to student learning.  With such a commitment, and a rational approach to science education reform, we have found that the vast majority of teachers enthusiastically participate in improving the quality of science education.

Myth 2 – Teachers are under motivated to teach science because they do not understand how exciting it is.

When surveyed teachers actually report that they already consider science to be one of the most exciting contemporary fields of study.  However, attempts to transfer the excitement of science through lectures never give teachers the opportunity to experience the thrill of doing science themselves.  Instead, science is presented as the purview of the elite.  Even programs that combine “science excitement lectures” with later “hands on” experiments usually reinforce unproductive attitudes.  For example, in most cases, the “hands-on” activities are do-it-yourself “cook-book” demonstrations of the sort professors design for their own undergraduates.  These are usually primarily intended to assure that everyone gets the same, right answer.  This type of lab is in sharp contrast to inquiries which give teachers opportunities for real open ended scientific discovery.  Obviously, they also reflect that fact that in “real science” the answer is often not simple, singular, stable, or in many cases even known.

Myth 3 – The primary reason teachers do not teach science well is a lack of science content knowledge:

nbs008-listsIt is perhaps not surprising that many program’s run by scientists focus on increasing the scientific content knowledge of teachers.  In my view this directly reflects the structure of undergraduate and graduate level science education which is most often predicated on the assumption that a strong understanding of science content is a necessary prerequisite for eventual success in research.  While I personally doubt that this is true even in higher education, in the context of K-12 science education reform, there is no question that an inordinate upfront focus on science content only reinforces the inadequacy many teachers already feel with their own science content knowledge.  This, in turn, reduces the likelihood, especially in younger grades, that teachers will actual teach science.

When the focus of science education is changed from science content, to science process, the hesitation of teachers to teach science greatly diminishes.  As teachers understand that the skills they need to teach science are not substantially different from those necessary to teach other subjects, their willingness to engage their students in real scientific inquiry increases dramatically.

Myth 3 – Supplemental teacher training is necessary because too few teachers especially in the early grades, have been required to take science classes in college.

We have found that a teacher with adequate materials, enough time, and good classroom and science experiment management skills can actually provide their students with an excellent science education with remarkably little science content knowledge.  In fact, in general, the more college science courses a teacher has taken, the more likely they are to model their teaching on the lecture based approach of most university science professors.  Accordingly, teachers with fewer college lecture-based science courses are often more amenable to fundamental change to inquiry teaching methods than are those whose examples for science teaching come from college and university professors.  In our experience, as these teachers become involved in real science experiments in their classrooms, they inevitably seek additional science content knowledge.  However, in this case the information they seek is directly related to their own needs as science teachers, not to lists of “what all teachers (or students) should know” generated by others.

Myth 4 – The key to scientist involvement with teacher training is to provide complex information in as digestible a form as possible.

nbs011-science as magic It follows from my previous statements that distributing simplified scientific information is about the last thing that a scientist should do.  Watered down lectures only serve to reinforce in teachers the sense that they are not really capable of understanding scientific principles, reinforcing the insecurity that many teachers already feel about science.  As I have also stated, scientific information in this form is almost worthless to teachers in any event.  Young students, unlike those in college and graduate school, have not yet learned what questions not to ask, and therefore will rapidly expose holes in the knowledge of a teacher trained to be a “mini-expert”.  In fact, these students regularly expose holes in my own scientific knowledge.  On the other hand, if the role of the teacher is as a guide to students in their own scientific investigations, then the lack of detailed knowledge of the teacher is a source of motivation and ownership by students.  Of course, this change also substantially alters the role of the scientist in educational reform.  The “classroom management” skills now required to organize time and materials or help students work in cooperative groups are not something that most scientists know anything about.  However, what scientists do know about is how to conduct investigations.  Accordingly, in our programs the primary role of the scientist is to model inquiry, not to fill in teacher backgrounds.  Just as we are comfortable guiding our graduate students to explore subjects for which we do not yet know the answer, teachers should be comfortable guiding their students explorations.

Myth 5 – The problem with science education is a lack of good curriculum and therefore we must develop it.

If the emphasis of the reform project is on grades K-6, this statement is absolutely wrong.  Over the last several years, numerous companies have begun marketing excellent early science curriculum.  In fact, I believe that, at this point, there is almost no need for further curriculum development in K-6.  Instead, reform programs should focus on how to implement and support the use of this existing curriculum.

Beyond the elementary school level, however, there is as yet almost no good readily available inquiry-based curriculum.  This is one of the many reasons that I believe reform efforts should being in elementary school.  The vast majority of what is available in higher grades is either fundamentally lecture based, or based on “cook book” hands on activities intended (as in our undergraduate laboratories) to assure that every student gets the “right” answer.  As I have stated, enforced “correct” answers should have no place in real science education.

This said, however, the answer to this problem is NOT to have reform efforts develop their own curriculum.  Curriculum development is a much more costly and time consuming process than most scientists believe, requiring long term revision, field testing and evaluation by a highly talented, motivated, and educated development team.  A reasonable estimate of the cost of developing a real 12 week curriculum module for elementary school, for example, is $400,000 and three years.  Curriculum developed in the context of reform efforts is often mostly of the demonstration variety that does not support good inquiry teaching.  Further, an emphasis on curriculum development tends to underestimate the far more difficult problem of curriculum support and implementation.  Many millions of education dollars spent on “grass-roots” curriculum development programs have not corrected the perilous state of science education in our schools.

Myth 6 – One reason to develop new curriculum is to introduce modern scientific techniques derived from current laboratory experiments.

It is my view that the drive to make curriculum “modern” is misplaced.  While understanding the political and social implications of modern science is clearly important, a specific focus on this objective often indicates a hidden agenda.  For example, a teacher training program in modern biology might be intended to directly counteract the effectiveness of animal rights activists.  Such political considerations, when they are primary, often directly undermine the open inquiry process that is supposed to define scientific methods.  It also places science training programs at risk of using the same tactics as those they are attempting to counteract.  Further, modern experiments and experimental techniques are often not accessible to deep process knowledge or active exploration, instead they infrequently come across as being more magical than scientific.  Classroom activities developed from research laboratory experiments, in particular, are very often only simple demonstrations of previously presented science facts.  Such activities bear little resemblance to real experimental science and seldom support inquiry-based learning.

In my view, any subject considered as a base for science curriculum should be evaluated for its value in teaching and learning, not solely for its degree of contemporary content.  While questions of relevance are often important to teachers and students, especially in higher grades, we have found that any real scientific investigation, correctly conceived and supported is regarded as a valuable experience.

Myth 7 Training a few highly motivated teachers will produce “trickle down” reform when they return to their schools.

Regardless of the emphasis on content or process, the most common form of educational reform project is one that assumes that a small number of highly trained teachers will transfer their abilities and enthusiasm to other teachers in a school or district.  Again, this approach to educational reform reflects the hierarchical structure of science education in universities.  In fact, there is little evidence that individual training courses have much effect outside the classroom of the trained teacher.  Teachers that have elected to take these courses are often regarded as “special teachers” by other teachers, in effect isolating them from their colleagues, and reducing their effectiveness as reformers.  Further, real teachers seldom have the means or time to support or transform the teaching techniques of their colleagues.

If systemic change is the objective, then it must be the specific target not an assumed side benefit.  In Pasadena, our initial focus on all teachers, not just the recognized mentor teachers, in a single school produced the local proof of concept necessary to convince the rest of the district to make the change.  The fact that the majority of teachers in the initial school were enthusiastic about the program, in effect, certified for the other teachers in the district that this was something that they too could do.  As we now move into other school districts, the primary problem is slowing down the implementation, not convincing other teachers to try it.

Myth 8 – If teachers are motivated enough during training, they will find a way to obtain the material necessary to teach science in their classrooms.

Over the last several years, there has been a clear migration away from lecture-based instruction towards more hands-on approaches.  Unfortunately, however, most programs supporting this change still do not take into account the need to provide material support to teachers back in their own school districts.  In fact, far too many university-based programs seem to assume that participation in a summer workshop will provide the necessary teacher motivation to change classroom instruction.  There is little evidence that this is true.  Instead, to be effective a program needs to take into account, at the outset, that indistrict support and follow-up will be necessary for success.  This is particularly true with respect to science instruction materials.  Very few public schools in the 1990s have budgets that can support the materials necessary to teach science well.  Teachers often do not have the political clout necessary to obtain what minimal money is available.  For most of our teachers today, teaching is a lonely and personally expensive occupation.  If a program intends to maintain a lasting commitment from the teachers it has trained, direct and continuing school district support is essential.  The lessons of the last 30 years make this absolutely clear.  The wonderful hands-on materials developed in the 60’s remained completely unused without support for the material and professional development needs of teachers.  Unfortunately, this means that school districts as well as project coordinators have to deal with the nuts and bolts issues involved in supporting real experimental science at the beginning and throughout a project.  Without this support it is well known that good science teaching can not be sustained.

Myth 9 – Reform can be accomplished with existing resources if they are simply allocated more efficiently.

In my view, this is perhaps the greatest myth of education reform.  While it may be the case that 30 years ago resource allocation could fuel reform efforts, it is no longer the case today.  Public school districts, especially those serving poor children (i.e.  districts that can not rely on direct parental financial support) have been cut so close to the bone that there is little money left to support even the existing curriculum.  With cuts in social services, these school districts are rapidly becoming social service agencies, rather than educational institutions.  The basic health and safety of their students inevitably takes priority over something as relatively esoteric as science education, let alone its reform.  For this reason, no matter what else happens, if public schools continue to be denied the resources they need, no reform effort will be sustainable, and the cultural, educational and political spiral we find ourselves in now will continue.  As an advocate for science education reform, I now also spend considerable time evaluating educational projects in third world countries.  It is becoming increasingly difficult to distinguish schools in these regions of the world with our own public schools.  As the richest and most economically vital country in the world, there is no excuse for this situation.

What can I do as a scientist?

nbs015-child While the forgoing list of “don’ts” might be daunting, in fact, I believe that scientists should be encouraged to get involved in science education reform.  Scientists can play a critical role in the process of reform, even if the role they actually play is somewhat different from the role they imagine they should play.  The following partial list is based on our experience with several school districts and the many scientists involved in our programs.

Program Validation: Perhaps surprisingly I believe that the largest contribution the scientific community can make to science education reform is related to the popular perception of scientists rather than their scientific knowledge directly.  Through involvement in a reform program scientists can certify the validity of a program.  For teachers, parents, administrators, students and even funding agencies, the involvement of real working scientists in a science education program can lend essential political support for a project.  While this political clout may be a result of what, in my opinion, is the mistaken public impression that professional science content knowledge is a critical component of any science education reform effort, it provides scientists a tremendous opportunity not available to many other sectors of society (or members of the traditional educational community).  Of course, this makes it especially important that we use the opportunity wisely.

Teacher support: The involvement of working scientists can have a profound effect on teacher optimism.  Changing teaching style and/or adopting new curriculum requires tremendous energy and commitment on the part of the teachers involved.  Through supportive participation in the process, scientists can provide crucial emotional support for teachers and also advocate for teachers within a program, school district, and/or community.

Resource acquisition: To be a professional scientists in today’s world it is necessary to have exemplary grant writing and communication skills.  Such skills, or the time to use them, are often lacking in school systems.  As the current financial conditions of most public schools make the need for outside funding of reform projects critical, scientists can provide an extremely valuable service as grant writers and administrators.  Without outside funding, today’s reality in public education virtually assures that innovative programs can not exist.

Modeling the scientific process: While scientists must be very careful in the use of their content knowledge, real science whether in the laboratory or the classroom depends substantially on the application of good scientific process.  By scientific process I do not mean the famous four steps in the scientific method that are drilled into the heads of children from grade 3.  Instead I mean the real scientific skills of investigation, critical thinking, imagination, intuition, playfulness, and thinking on your feet and with your hands that are essential to success in scientific research.  We have found that trained scientists, properly prepared and with attitudes adjusted, can easily apply these skills independent of their particular area of expertise.  In fact, in our programs we intentionally assign scientists to teacher training groups outside their area of expertise to reduce the likelihood that fun and exploration is replaced by a quickly offered factual answer.  In our experience, when scientists and teachers are mixed together in inquiry teams where no one has the answer (or better yet, where a “correct” answer does not even exist), the result can be extremely valuable for teachers.  There is no more effective means to convey the excitement of science than to let teachers, and their students really do science where doing is dependent on involvement in an open ended, inquiry-based, student driven exploration of almost any subject.

In Conclusion

girl-together All Teachers, All Children:  The myths I have considered in the previous sections are obvious and understandable given the type of science education most scientists themselves have encountered.  However, there is another myth that is perhaps more sinister and deeply buried than these and that is that only a select subset of our society can really be involved in scientific exploration.  In this view the rest of our society simply become consumers of scientific facts.  Those programs that focus on exceptional teachers or on so-called gifted students, reinforce elitist views of who can and can not do science.  Our experience in the elementary school grades of the urban and predominantly minority Pasadena Unified School District suggests that every teacher and every child can benefit from high quality science instruction when given the opportunity.  For these reasons, I believe that effective reform of precollege science education in our nation depends on supporting the professional development of all teachers in service to all students.  To do this, it is necessary to explicitly design programs that involve entire school systems, all teachers, and all students.  Any other approach effectively reinforces science as an elite subject for elite teachers and special students.  We are already living with the educational and political consequences of this attitude.

Educate and Reform Thyself: While most of the above discussion concerns scientist involvement in the public schools, perhaps the most important personal consequence of my involvement with science education reform has been a growing awareness of how poorly I have taught my own students (c.f. Bower, 1995, Systemic reform from the inside out: Look who’s changing now.  The Catalyst, #3, NRC Press, Washington, D.C.).  Prior to involvement in this project, I knew remarkably little about good science education.  After ten years of involvement with precollege science,  I have become profoundly aware of the negative effect the poor teaching of science in colleges and universities has on the rest of the educational system.  In many ways, colleges and universities set the standards for the entire educational system.  So, while I wish to encourage scientists to contribute to the public schools, the most significant consequence of this involvement may very well be fundamental reform in the way we educate our own students.  After all,  the curriculum we ourselves control should be the easiest to change.

 

 

Whyville and Numedeon

 

Late last summer I posted a technology based explanation for Why Whyville exists.  Recently, I was asked to provide:

 “a comprehensive understanding of what Numedeon (the company that runs Whyville) does and what it aims to achieve “

I hope readers find the answers not only uncharacteristically brief but also interesting:

 

The Problem:  What is the primary problem we are trying to solve?  

Numedeon Inc. was born not so much in response to a specific problem, but instead as a result of what we saw as an enormous opportunity to use the Internet to positively support and affect the lives of children.  In launching Whyville.net in 1999, Numedeon established the first virtual world Internet site that used games, social networking and a strong community structure to engage children directly, providing a platform for our users to explore and understand an ever widening set of issues relevant to their lives and futures.  Now having engaged literally millions of children, Numedeon continues to be driven by the opportunity and the need to address subjects that improve children’s lives, from nutrition, to social responsibility to mental health.  Numedeon also increasingly plays a role in helping more traditional organizations including governmental organizations; NGOs and schools reach and engage a generation of children now generally referred to as “digital natives”.

Entrepreneurial Insight: What is the core revelation informing your approach?   

In the mid 1980s, Numedeon’s founders were already inventing how to directly engage children using online play (i.e. games) on networked computers.  Learning from our users, we soon realized that the Internet was most effective not as “push”, but instead as  “pull” technology.   While most efforts to influence children then and even today continue to push information at them, Numedeon’s social game-based technology pulls them in, in the process making the learning their own.  Critically, through this process we also learned that success depends on forging an active partnership with our users, allowing them ownership through their own creative participation.


The Program Model:  What are the key elements and how do they fit together? 
 
14 years later, Numedeon is still involved in actively running, managing and expanding one of the largest and most engaging virtual world spaces for children on the Internet.  Half of our employees are responsible for running our sophisticated community management system, judged by many to be the best on the Internet.  The rest of the company is involved in designing and building new Whyville learning projects in collaboration with an ever-growing list of sponsors, many of whom have already been working with us for many years (e.g. The Getty Museum, NASA, the CDC, WHOI, the Field Museum).   In addition, every member of the company spends time in Whyville (as the famous “CityWorkers”), interacting with and learning from our users.   Increasingly, Numedeon is also providing support for teachers and schools using Whyville in their classrooms.
Direct Impact: What are the primary results of your organization’s work?
With 7.5 million registered users, Whyville.net is one of the largest virtual worlds of any kind and absolutely one of the largest serving education.  With an average of 30 minutes per login, Whyville is also one of the stickiest sites on the Internet for kids.  Depending on the time of year, use ranges from 100,000 to 300,000 uniques per month, average age 13, and 72% female.   On average users stay active for more than a year, with many engaged over multiple years.  With the company’s focus on learning impact, our virtual world engine provides a wealth of detailed use information.   Typically, Whyville activities attract hundreds of thousands of users, playing millions of games.  The company also has an open door policy towards academic research, making Whyville one of the most independently studied educational web sites.   Whyville has already been the subject of one book with a second currently in development.  (I am writing one as well  JB  ).

Systemic Impact:  articulate your theory about how, in the long-term, macro-level change might result from your work.

Arguably, nothing has greater potential for positive systemic social impact than effective education.  For 14 years, Numedeon has been a principle innovator in the use of digital technology to deeply engage children in learning.  However, when Whyville launched in 1999, few teachers, schools or parents understood the potential educational power of social gaming or virtual world technology.  Accordingly, Whyville was launched as an informal educational website with no direct connection to the formal education system.  Now 14 years later, Whyville’s use in the schools is growing, and Numedeon is receiving increasing support for classroom-based interventions.  As the nation’s educational system continues to “go digital”, our years of accumulated expertise, metrics, and large Internet foot print put us in a unique position to influence the dramatic changes sure to result, while also providing a wide range of organizations more effective mechanisms to directly reach the children they seek to serve.

 

Vision:   Where will the world be in 2050 and how will you have contributed?

The structure of the modern educational system, its schools, classrooms, and textbooks were established in the 15th and 16th centuries (see Momento Mori below) to deal with a fundamental problem in scalability:  Growing populations needing to be educated by a still small number of educators.  The Internet provides a fundamentally new way to scale learning, the consequences of which for 2050 are already manifest now.  The Internet breaks the distinction between formal and informal education, bringing the real world into the classroom and vice versa.  Web-based learning is self-paced, and learner-centered with children seeking their own achievement levels.  Information no longer needs to be distilled into a textbook for distribution.  Progress can be measured by actual achievement, rather than indirectly through paper and pen assessments.    And perhaps most importantly, social play will once again be the basis for learning, engaging children across national and geo-political boundaries.  These are all features of Whyville today.

 

Personal Story:  Why are you here? On the face of it, we are here because two Caltech students, Mark Dinan (physics) and Dr. Jennifer Sun (visual psychophysics), decided that a life in science was not likely to be as rewarding as a life spent improving children’s wellbeing.  While Caltech students, both decided to work for the Caltech Precollege Science Initiative, co-directed for 17 years by our other founder, Dr. Jim Bower, as a hands-on science intervention in California Public Schools.  For his part, Dr. Bower’s interest in educational reform considerably predates his professional interest as a neurobiologist building computer models of the brain.  However, given his computational expertise, in the early 1980s, he already anticipated the power of simulation/game-based learning.   As a former student at Antioch College, Dr. Bower had also experienced first hand the power of student centered inquiry-based instruction.  As the son of a minister deeply involved in the civil rights movement and a psychiatric social worker employed in poor inner city school districts, Dr. Bower was raised in a family that believed both in giving back, as well as in the power of learning and education to change human lives.  Whyville’s success reflects the unique contributions, but shared motivations of its founders.

 

Critical Decisions:  Why are you still here?

Numedeon’s founders have made a long series of difficult business decisions over the last 14 years to keep the company alive.  At the start, we had to decide whether our decidedly social entrepreneurial intent was best organized as a non-profit or for-profit.  After years sustaining long-term projects with short-term grants, we decided to give sustainability in the marketplace a try.  Second, founded during the rising days of the dot.com bubble, we could have raised considerable development money in exchange for a loss of corporate control.  Suspecting that we were well ahead of the market, and wanting the freedom to develop our approach without the complications of venture capital, we decided to bootstrap the company instead.  That decision, which we do not regret, gave us the freedom we needed, but at some cost in stress.  Through it all, the principle metric that has sustained and directed us, is the enthusiasm of our users.

 

Should we Trust the Zuck not to Suck?

A couple of weeks ago, once again on the road, I attended the 10th annual IdeaFestival http://www.ideafestival.com in Louisville Kentucky.  Louisville as a city reminds me a bit of West Berlin before the wall came down – a local center of good bread, good coffee, interesting conversation, and innovators interested in new ideas: surrounded by something quite different.

On the first day of IdeaFest, I listened to Kevin Colleran the 7th employee at Facebook, talk about the early Facebook days (the hook) as well as his new approach to investment (the consequence).  During the Q and A, Kevin was asked about digital privacy at Facebook, to which he answered: “you can trust Mark “.  In other words, instead of relying on real protective privacy laws, we are instead being asked to rely on the morals and ethics of corporate owners and executives to protect our personal privacy interests.

 

Hmmm.

Of course, I view the question of corporate responsibility at social networking sites like Facebook from the perspective of building and managing the very social world of Whyville.net and the online lives of our millions of young children.  In particular, while Whyville is explicitly open to users of any age, Facebook and most other social network sites are officially open only to users over the age of 13, although, in fact, these sites know full well that they have millions of underage users who have simply lied about their age to get in.   It turns out that this (largely artificial) age restriction has resulted from  U.S. Federal law that provides children under the age of 13 special information privacy, as granted by COPPA, the Children’s Online Privacy Protection Act (www.coppa.org).   Originally passed by the U.S. Congress in 1988, COPPA significantly restricts the amount of ‘identifiable information” you can collect about users under the age of 13.  For young users, for example, website operators are explicitly restricted from selling or even collecting information related to their ““hobbies and interests” and can not collect, “information collected through cookies or other types of tracking mechanisms”.  It seems to me that one should at least ask the question whether the protections provided by federal law for children under the age of 13 should be applied to everyone.  Shouldn’t the rest of us also be protected from mechanisms that most of us don’t understand or even realize are being applied?

Seems reasonable to me.

So, the question you might then ask is why does Whyville allow or even encourage users under 13, 13 and over 13 to participate in our virtual social learning world?  Well first, we actually do believe that individualized information collected from anyone of any age should only be used with their (or their parents) knowledge and consent.  So we are more than happy to apply COPPA to everyone.  In Whyville children who want to be part of an internet based study can sign up to be part of the ‘Whyology Center” used by the educational research community to better understand virtual world learning.   Of course, formal parental permission is required but being part of a Whyology Center study also gives our users first hand experience with how their behavior and interests can be tracked on line.

Second, and perhaps more importantly, the magic Internet dividing age of 13 sits right in the middle of what is probably the most critical period of social development in an individual’s life.  As an educational website, we wanted to be there to guide, nurture and facilitate that transition.  This is likely why COPPA chose age 13 as the dividing line, the unfortunate effect being that most Internet websites are artificially divided between those that serve children under the age of 13 and those that require users to claim that they are over age 13.  Of course, kids go through the important social and emotional transitions of early adolescence whether they are in Whyville or (illegally) on Facebook, or Microsoft Instant Messenger, Twitter, or any of the thousands of other social media websites that essentially require them to lie about their ages to exercise and explore their growing social natures, so that these sites can collect and sell information on their users.

IMHO, while it is is fine to talk in the abstract about corporate responsibility and claim that we, as users pumping our personal information into their websites will be protected by abstract ethical and moral commitments of owners and operators, in fact, it seems to me that the ethical situation would be much clearer if the social media world simply fessed up to the fact that young children use their sites, and as a consequence extend COPPA privacy protections to everyone.

Why are we doing this and where did Whyville come from??

Well, I suppose, in some sense, the reason that I finally decided to jump into the blogosphere was to try to provide an answer to those questions.  As may perhaps now be apparent, the answer is kind of complex – and has become more complex as time has gone on and it is ever more apparent why we would have done this “had we known then what we know now”.  The Whyville team and I will be forever grateful to Whyvillians for that ongoing education.

However, although still early in the overall exposition, perhaps you will indulge an effort to explain why, in 1984, I THOUGHT I should start playing with games embedded in social (virtual) worlds as a mechanism for engaging elementary and middle school aged children in science education.

The answer then had to do with computer simulation technology and the importance of models as a tool for understanding complex things, Whyville’s core technology.  It also came from a deep sense that many, even in science and especially in biology, did not themselves understand the importance of model-based discovery.

Three weeks ago I helped to organize a meeting in Cambridge England celebrating the remarkable accomplishment of Sir Allen Hodgkin and Sir Andrew Huxley 60 years ago, who built a mathematical model as a tool to understand the way in which neurons communicate with each other electrically.

Without mentioning Whyville of course (few in neuroscience know about my ‘other life’), my opening talk at the meeting asked how it is that the results of the Hodgkin / Huxley model have been largely accepted, while their modeling methods still seem foreign to so many biologists.  After all, IT HAS BEEN 60 YEARS!!!  In fact, while giving the meeting introduction, it occurred to me that the meeting in Cambridge might have been the first in the entire history of biology to be organized around an actual model.   Physics has been organized around and by models for 400 years.

This observation (another example of learning by doing), in turn inspired me to submit the commentary copied below to Nature Magazine, which has just rejected the publication because of “pressure on space in our pages”.

No such pressure here however :-)  although I realize that this commentary may stretch the interests and willingness of those who follow this blog.  I am hoping that those who do fight through it might better understand Whyville’s origins as well as my own perhaps somewhat over-assertive commitment to Whyville as an idea.

 

Commentary on:  “60 Years of the Hodgkin-Huxley Model.  In celebration of the 60th anniversary of the publication of the Hodgkin-Huxley model of the action potential”, Cambridge UK July 11-13, 2012.

 

The contrasting role of standard models in biology and physics: considering the 60 years anniversary of publication of the Hodgkin Huxley Model for the neuronal action potential.

The announcement of the Higgs Boson on July 4 attracted widespread attention among physicists and the general public in large part because it confirmed a theoretical prediction made almost 50 years earlier regarding a particle key to the relation between elementary particles and the forces between them. As such, the discovery of the Higgs boson has been reported as a triumph for the partnership between theory and experimental practice in physics.  A week after the announcement of the discovery of the Higgs Boson, a symposium took place at Trinity College in Cambridge, England, celebrating the 60th anniversary of the original publication of the Hodgkin-Huxley (HH) mathematical model for the initiation and conduction of the neuronal action potential which provides a fundamental mechanism for communication between neurons.  Like the Standard Theory of elementary atomic particles, the original publication of the HH model both unified a diverse set of experimental observations and made a series of predictions for phenomena not yet observed, or at the time observable. As was made clear in the symposium at Trinity College, experimental research in the subsequent 60 years has largely confirmed those predictions and placed the HH model at the center of our understanding of the electrical activity of nerve tissues throughout the animal kingdom from the squid’s giant axon to Human brain cells.

While Alan Hodgkin and Andrew Huxley received a share of the Nobel Prize in 1963 for their work, the success of their model in predicting the ionic processes underlying the generation and propagation of the action potential remains largely unheralded even within neuroscience.  Most neuroscience textbooks instead simply refer to the HH model as a “description” of the ionic basis of the action potential, failing to include any discussion of the scientific process represented by the model, or its role in organizing and leading 60 years of subsequent experimental and theoretical investigations. Typically, there is also no mention of the fact that the HH model today provides the basis for most ongoing efforts to build realistic models of brain circuits and understand brain function and dysfunction.  While the discovery of the Higgs Boson is lauded as a triumph for the Standard Theory of elementary particles, the similar accomplishment of the model built by Hodgkin and Huxley is largely neglected.

Prior to the HH model in the late 19th and early 20th century there was considerable disagreement and confusion about the cellular and biophysical mechanisms responsible for the action potential.  While the action potential itself had been recorded as early as the mid 1860s by the German physiologist Julius Bernstein, there was considerable debate regarding both the ions involved and the mechanism(s) responsible for their movement across the membrane.  In 1937 Alan Hodgkin showed that the action potential depends on regenerative changes in electric charge movement across the membrane, with the change in potential propagating down the axonal fiber.  Contrary to the then prevailing view (associated with Bernstein) that these ionic movements resulted from a transient breakdown in the axonal membrane, Hodgkin and Huxley working together showed that the action potential exhibits a brief transient period when the internal negativity of the membrane potential becomes positive, an “overshoot”, requiring a more sophisticated membrane mechanism than previously assumed.  After World War II, Hodgkin and Huxley returned to their experimental work using a state of the art feedback amplifier to perform voltage and space clamp measurements on the squid giant axon.  Combining the voltage clamp with ion replacement experiments, they measured for the first time in detail the flow of potassium and sodium ions crossing the membrane and their corresponding conductance changes generated during the action potential.

This experimental work was published in a remarkable series of 5 papers in the Journal of Physiology in 1952. While the first 4 described the experimental results, the crowning achievement was the 5th paper, which included the mathematical model itself in the form of 4 ordinary differential equations.  Even today, this sequence of 4 + 1 represents one of the best, and perhaps also one of the clearest demonstrations of the value and proper use of models in biology, exemplifying the links between theoretical ideas and experimental studies.

Hodgkin and Huxley themselves were very aware of this unifying use of their model, making it clear in their paper that more than a description of the phenomena, the model was an essential investigative tool.  Thus, they state:

In order to decide whether these (experimental) effects are sufficient to account for complicated phenomena such as the action potential and refractory period, it is necessary to obtain expressions relating the sodium and potassium conductances to time and membrane potential.”

expressions” in this case of course being the model’s equations which both provided concrete definitions of the processes involved as well as a means to link separate experimental results into a larger understanding of mechanism.  In addition to helping coordinate the experimental results, the model was also used to explicitly rule out mechanisms that were inconsistent with observations:

“…  we shall consider briefly what types of physical system are likely to be consistent with the observed changes in permeability.”

and:

The object … is to show that certain types of theory are excluded by our experiments and that others are consistent with them.”

In this way, Hodgkin and Huxley used the model to test and reject existing ideas about the origin of the action potential, including, importantly, their own:

Consider(ing) how changes in the distribution of a charged particle might affect the ease with which sodium ions cross the membrane … we can do little more than reject a suggestion which formed the original basis of our experiments (Hodgkin et al., 1949).”

To this day, perhaps the highest (and rare) mark of any model is to rule out the author’s own previous beliefs and speculations.

Beyond testing proposed mechanisms, perhaps the greatest achievement of the HH model was in making a series of predictions related to membrane mechanisms not yet described and data not yet obtained or obtainable.  Specifically, the core model prediction was that the movement of sodium and potassium ions through the membrane are independent and controlled in different ways.  While Hodgkin and Huxley could not have known the underlying biophysical mechanism at the time, their model, in effect, predicted not only the presence but also the core functional properties of individual membrane bound ion channels not clearly identified until the invention of patch clamp recording techniques for which Erwin Neher and Bert Sakmann shared the Nobel Prize in 1991.

It is our view that in a science still dominated by descriptive studies, in which the large majority of submitted grants and research projects do not reference or include a quantitative theoretical basis for the work, the history and success of the HH model stands as a testament to the value of modeling, theory and simulations in understanding complex phenomena.  By not emphasizing the predictive nature of the HH model, and the relationship between the construction and testing of the model with experimental data and the subsequent success of its predictions, we deny our students knowledge of a critical component of the scientific process and one of its greatest successes to date.

the plague unveiled at the symposium which now pays tribute to the experimental and theoretical work performed at Trinity College on the neuronal action potential

As was clearly apparent at the symposium at Trinity College, the HH model, like the Standard Model of particle physics, continues to provide the quantitative underpinning for our understanding of the electrochemical properties of the brain and in particular, how its neurons communicate with each other and with the outside world. The HH model and its derivatives also provide the foundation for almost all efforts to build biologically realistic brain models including the compartmental modeling techniques introduced by Wilfrid Rall and his collaborators in the 1960s.  All the major simulation software packages, including GENESIS and NEURON are based on the HH equations, as are large-scale simulation projects like the Blue Brain project aiming to model the mammalian cerebral cortex. These computational efforts, however, continue to involve a relatively small number of neuroscientists and an even smaller number of experimentalists. Perhaps, revisiting the history of the HH model, and presenting the model as a set of predictions rather than the now accepted description of the action potential, might provide a pathway for more neuroscientists, and perhaps even more biologists in general to value, understand, and participate in modeling studies.

Why aren’t my kids gardening?

One of the benefits, or perhaps costs, of having been in the business of developing games for learning for 25 years, is that you can see trends – especially with respect to the kinds of questions that come from audiences.  There was a time, not really that long ago actually, when a talk on kids playing games online was met with skeptics who said that computers would never be cheap enough, or the Internet common enough for kids to have widespread access.

Ha!!

Another concern raised when talking about complex games, especially in meetings full of academics, was that young children didn’t have the cognitive ability to manipulate abstract ideas, or understand problems with multiple variables.  I remember replying once “you must not have kids” – as, in my experience, mine were more than adept at manipulating the complex relationship between two adults that (by definition) predated their existence.

In any event, in recent years perhaps the most frequent audience response when I present data on the remarkable number of minutes, hours, years that kids (now with access) are spending manipulating variables and abstract ideas on Whyville, is that all this use of the Internet is bad for children – that they should really be doing something else.

My usual response is to say that we actively design games and activities that push kids off into the real world, and that we have been in the business of ‘blended’ reality from the outset, however, I find the persistence of this particular question remarkable

–      BECAUSE –

The important question, it seems to me,  is not how much time kids are playing online games, the important question is what they aren’t doing now, that they were doing before?

Turns out, it isn’t gardening.

What they were doing was watching television.

Which raises the somewhat more specific question, is playing online games better or worse than watching television?

I won’t bore you with the abundant neurobiological, cognitive, behavioral, etc. evidence that ACTIVE almost anything is better than almost anything passive for young minds.

I won’t even expand on my own deep held conviction that plugging into content delivered sequentially by supposedly ‘child friendly’ networks like Nickelodeon and The Cartoon Network, leads to much more brain rot than children actively making their own choices as to where they go, what they see, and what they do.

And is there any doubt which of these technologies are going to be in their best eventual economic, political, and social interest?

Instead, I want to ask the question, why isn’t this obvious to everyone?

The easy and context specific answer, of course, is that often the people that ask this question in the conferences and meetings were I speak represent (or are simply parroting) the media industry’s desperate concerned that children would rather do their own thing, than “their” thing, and that they now can.  Those industries and their representatives are simply defending turf and trying to scare the rest of us off.  Understandable, but shame on them (and good luck).

However, I think that there is another reason that this concern continues to resonate.  And that reason is pretty simple actually – most of us older folks did not have access to the Internet when we were young and “impressionable”  – but we did have access to TV.  For this reason, TV is familiar; something we know how to deal with and don’t fear, the Internet in contrast seems new and scary.  In fact, when I was young, I had to defend my use of TV against my grandparents, who didn’t think that children should be allowed access to such a powerfully influential device at all.  (They were also convinced that the Beatles were going to destroy America – the verdict perhaps still out on that one).

Just to be clear, I am not advocating that as adults, parents, grandparents, teachers, government officials, game developers, etc., we simply throw up our hands and pay no attention.  The truth is that this new technology is very powerful in its ability to engage and potentially manipulate children (as well as the rest of us).  Some part of the concern over kids on the Internet is almost certainly a consequence of the other side of active vs. passive:  which is that active minds are more susceptible to manipulation (as well as learning) – We need to be vigilant about who is trying to do what to our kids using this new technology.  No matter how suspect the programming at Nickelodeon or The Cartoon Network, at least it isn’t that effective.  The Internet can be VERY effective.

But, bottom line obviously is that the cat is out of the bag on the Internet.  Our challenge now is not how to keep kids from using it – but to assure that its use is to their maximum benefit.

Gamification: Is a game by any other name still a game?

It occurred to me, as I packed my pirate outfit after Games For Change and headed to yet another airplane, that in principle, it is now entirely possible to remain continually on the road attending conferences discussing the “gamification’ of education.

In fact, considered worldwide, this is physically impossible, minus quantum tunneling  (see for example  http://elearningtech.blogspot.com/2011/11/elearning-conferences-2012.html )

However, as I have sat in the audience this spring either physically or virtually at InPlay (http://www.inplay2012.com/),  GDC (http://www.gdconf.com/) , SxSWedu (http://sxswedu.com/) taking place at the same time in the same city (Austin) as SITE (http://site.aace.org/conf/) ;  E3 (http://www.e3expo.com/); GLS (http://www.glsconference.org/2012/index.html) taking place at the same time as Games for Health (http://www.gamesforhealth.org/index.php/conferences/gfh-2012/); followed immediately by Games for Change (http://www.gamesforchange.org/) and a week later, and most recently ISTE (http://www.iste.org/conference/ISTE-2012.aspx),  I found myself pondering not so much the NP complete  (i.e. basically unsolvable) traveling salesman problem (http://en.wikipedia.org/wiki/Travelling_salesman_problem) ,  as what the heck we are all doing, and in particular, if we are really all talking about the same thing?

I have no interest, what-so-ever, in launching into an academic discourse on games and types of games, but it does seem to me that if you are promoting some form of ‘ification’  then some thought should be given to considering the operator (in this case ‘game’) that is being applied.

This may be particularly important in the case of learning, as we ARE proposing to “ify” something that already exists with its own purposes and long history (see prior post).

In figuring out if we are all on the same page, or close to it, a good place to start perhaps might be “the 100 Games Everyone Should Play” list now being crowd sourced by the “gamifiers” on http://the100.esidesign.com/.  Presumably such a list could tell us something about how we are defining games and certainly what games we ourselves value.

The current top ten:

1)   Chess

2)   Settlers of Catan

3)   Tetris

4)   Dungeons and Dragons

5)   Portal

6)   Go

7)   Civilization

8)   Sim city

9)   Super Mario Brothers

10)  Pandemic

I do not mean to claim that this is an authoritative list – crowd sourcing isn’t like that.  But the thing that is perhaps most striking to me about this list, we generated,  is how different these games are from many if not most of the so-called learning games I have seen demoed at this spring’s meetings.  First, half the games on the top 100 list explicitly depend on interaction between players, or in other words, an active social context.  Many if not most learning games are still single player.  Second, in half of the top six games (Chess, Tetris and Go), the game establishes rules, but the “narrative” or how the rules play out is provided by the human(s) playing the game.  In contrast, a nearly constant theme in gaming and learning meetings is the importance of a strong narrative to engage students (the players).  In fact, only one of the top ten games is developer narrative dominated (Super Mario).

So why then do the learning games we are constructing not include core features of the games that we ourselves appear to value?

The answer, unfortunately, I think is simple – for far too long the educational system has been dominated by content over process, by the desire to teach individuals the facts we think they need to know.  In talks over the last 25 years I have repeatedly pointed out that the close and deep connection between storyboarded video games and storyboarded curriculum is dangerous.  In both cases, the developer’s objective is to lead players through from the beginning to the end.  In the case of the traditional video game industry, start, play and finish means that players use up a game and are primed to buy the sequel, an historically good business model;  but not likely to be so good for education.

However, it is clear that the games that stand the test of time (2,000+ years for “Go” ) are either those in which the storyboarding is so sophisticated that it isn’t apparent (Sim City for example), or those in which the narrative and vitality is created by the players themselves.  In fact, it took the video game industry some time to understand that the vitality in even strongly storyboarded single shooter games came from the social context the players built, on their own, around those games.

So, the final question I would ask is whether we shouldn’t be using our own experience with games we like, to guide our development of learning games for others.  Perhaps it is more important to consider the way we like to play, before we build in too much “what we want you to know” or worse yet “what we want you to believe”.

Memento Mori

 

Having received the G4C invitation to rant, the next obvious and difficult question was what to rant about?  So many possible subjects :-) .  The G4C conference, this year in particular, was an interesting mix of academics, game developers, government officials and various high end gaming and learning pundits, all there to discuss how games could be used to advance social good.  Now in its 9th iteration, and with the growing interest in the specific question of how games might promote learning, a large contingent of the speakers and audience were specifically intent on figuring out what role games might play (sic) in classrooms.

 

Having first designed a computer game involving a virtual corn farm (I kid you not) for a 3rd grade classroom in 1984, I have spent some time both considering and playing with this question: for the last 13 ½ years as one of the founders and directors of the virtual learning world Whyville.net.  Over those years, I have become more and more convinced that game-based learning and the larger educational opportunities provided by networked computers may be fundamentally miss-matched to the current structure of classrooms, curriculum and the educational system as a whole.   This, in turn, has led me to consider how pre-digital educational technology, and in particular the printing press and the university lecture hall have influenced the current system. Inevitably, this has meant a growing number of front and back of the room assertions that no part of the current structure of the educational system should be taken for granted, and in particular, that simple gamification of existing classrooms or curriculum misses the point and the real opportunity.  But how to present that thought in six minutes (or so  :-) ) in a way that might cause some small segment of the audience to reflect on educational history.

I decided to appear before the G4C audience in the form of a 15th century Grand Guild Master addressing the crowd as if they too were Guild Masters making decisions about our educational future 600 years ago.  For reactions, search twitter for “James Bower” and “ Pirate”  :-)

The G4C Rant:

Hello and greetings my fellow Grand Gild Masters.  It is a privilege to be able to address you today.  I come before you, however, with a serious concern weighing on my countenance.  A concern born of a new technology now being wed to an institution whose marriage together will likely have long-term consequences we should consider.

That technology, based on moveable type, and recently demonstrated in Strasbourg by the serial entrepreneur (and I must say somewhat adventuresome) Johannes Gensfleisch zur Laden zum Gutenberg, is at once a wondrous invention, with great potential for engagement, and on the other hand an invention, perhaps for that reason, that will likely pattern much of what we do and how we do it for generations to come.

I am here to remind you of “Memento Mori” – “remember we die”, but the structures we build often persist.

To put it in plain terms, my concern is not for the movable type itself, or the easy printing that it allows, although I predict considerable social and political disruption may well result.  Instead, I am concerned with what will likely happen as our universities, as they are wont to do, take this technology as their own and use it to solidify their hold on education.

Remember, my friends, that 400 years ago, it was we, the Grand Guild Masters who built the first University in Bologna as a universitas magistrorum et scholarium, a “community of teachers and scholars”, devoted to teaching in the old ways, one-on-one, “hands on” – the way that our own guilds have taught since and continue to teach.

But what happens my friends when these universities, as they are sure to do, fall in love with printed works.  Remember what the greatest teacher, Socrates said about learning from books. As recounted by Plato in Phaedrus, “written works are an aid not to memory, but to reminiscence, and you give your disciples not truth, but only the semblance of truth; they will be hearers of many things and will have learned nothing; they will appear to be omniscient and will generally know nothing; they will be tiresome company, having the show of wisdom without the reality.”

My fear, my friends and colleagues is that the ability of printed books to capture and make legitimate the endless ruminations of academics, will create an edifice and an institution that feeds on itself, becomes more and more distant from real society and the real objectives of education and learning.  Learning will retreat within brick walls more and more separate from its causes and effects and more and more in the hands of academics around which to construct their own house of cards.

Will the ability to cheaply publish books, for example, mean that the academic disciplines that we have struggled to keep together, will inevitably divide and specialize, with books on Physics, Chemistry, Biology, and Art, separate and unrelated.  Will the Doctor of Philosophy we now hold in such high esteem, instead become broad in name only, with the actual training and focus and understanding of any one graduate far more limited?

And will the ability to require our students to READ our thoughts, now mean that we ourselves no longer have to interact with our students, instead, for example, standing in front of 10’s, or even hundreds of them, simply reading back our own words.  What will happen to fun – to the excitement and opportunity presented by the rhetorical games of Socrates, or other games that we humans have always played to learn and change?

And given the natural tendency for academics to self aggrandize, how much of that education will revolve around questions of what?, when? how?, and worse yet ‘who’?.  Will we build communities nothing more than What-villes, and When-villes and How-villes and again worse yet Who-villes?  What will happen to Why?  A much harder question to address in printed form and without real interaction.  How do we do Why-ville? within this new structure?  I ask you?

And won’t all of this change and transformation result in yet a further separation between education for its own sake, and the real ultimate objective of education, which is to train young people in skills valuable to our communities and to themselves so they can create a livelihood for themselves and their families?  Will there be a time in the future when a student graduating from our great universities and educated at a distance through books, will have no real skills but have paid a great cost?  Such a great distance from our great guilds who built the universities in the first place.

Of course I know and understand that our populations are beginning to grow and we must therefore use what technology we have to educate.  And of course, this new technology, the printing press, is infinitely scalable.  However, we must all know in our heart of hearts that this is not ultimately the right technology for this purpose.  For that reason, someone will, someday invent a new and more appropriate educational technology.  Whether that technology emerges from water or fire, soil or sand, it will emerge.

Unfortunately, I know not when, whether 200 years or 600 years.   And here is my greatest concern – that when that technology emerges, the institutions of education we have built around ourselves and around the printed press will be so strong and well established, that they will fight to coopt the new technology.  That they will attempt to bend it to their own image – use it as a new form of book, strive to maintain control of its use.  Seek to maintain their position at the controlling center.

We can only hope my friends that the technology, whatever it is, will be strong enough to force its own will and return learning and education back to its roots.  Let the games of Socrates and the learning games of children back in the door.  In fact, break down the doors altogether and once again link learning to its true purposes in human society.

So again I say, memento Mori, remember we die – but the things we build, especially in times of great change, often persist — with significant consequences.

Of Rants and Blogs

 

 

Three months ago, I received a call from soft spoken Michelle Byrd, the co-President of Games For Change (http://www.gamesforchange.org/), to inform me that in lieu of a presentation I had proposed on Why-Power, Whyville’s collaborative effort to explore the use of virtual worlds for career education (http://www.poweracrosstexas.org/projects/whypower-interactive-game), the program committee was instead considering adding a new presentation category to the Games for Change Festival called a ‘Rant’, and apparently had decided that I was an ideal inaugural candidate.  I was flattered.

In fact, looking back, the first public talk on education I gave at age 15 was actually a rant to the New York State School Board Association to adopt a state-wide Student Bill of Rights (they did).  In the many years and literally hundreds of talks (rants) since, I have never been explicitly asked to deliver “a rant”, but talking to Michelle realized that in fact, the G4C program board may have finally correctly identified a basic feature of most or all of my presentations, and certainly, the nature of most of my comments from the back of the room.

I am and probably always have been a ranter.  :-)

That was the good news, however, and probably for obvious reasons, the G4C program committee had also decided that rants should limited to no more than 6 minutes.  A problem!!  In the last year alone, I had managed to bull my way through strict time limits at both Jeff Pulver’s 140 conference (http://www.ustream.tv/recorded/15424033), and even stricter limits for TEDx  (http://www.youtube.com/watch?v=pFxm1vLoBLU&lr=1).  The repartee between myself and the TED timer in the later case likely precluding an invitation to the big show.  :-)   However, those time limits were over 10 minutes:  a 6 minute talk so further lowered the bar that I decided to take it on as a challenge.  Michelle later told me that my position as the last ranter before lunch was intentional (I managed for finish in just over 7).

So, perhaps it is, or isn’t obvious what all this has to do with my decision, after years of hesitation, to now enter the blogosphere.  Well, there are many reasons of course, but the most practical is that my first entry is already written, as the text of aforementioned G4C rant.  In fact, in my opinion some of the best and most interesting blogs are in fact rants – which means that this may be the best format to express my newly self realized ranter personality.   Perhaps most importantly however, the recent growth in interest in games and learning may actually have generated an audience large enough that some of its more delusional members might actually find something I have to say interesting.  I guess time will tell, but for now, time to rant.